Getting started as a tournament organizer

From the first account to the winner of the night: how to run a club night with ManaLadder. Buttons are in bold, exactly as they appear in the app.

The short version

  1. Create an account and your club. The club is the frame — tournaments, players and ratings belong to it.
  2. To open a club night to outsiders, make a pop-up link from the players tab. Whoever opens it becomes a guest of the club and is signed up — without seeing the club's other nights.
  3. Tap Create tournament, give it a name, and leave the rest at the defaults. That is enough for a club night.
  4. Enter the players under Player list — one at a time or as a pasted list.
  5. On the night: Open check-in, hang the Arrival QR by the door, and tap Start and pair round 1 when everyone is there.
  6. Show the Round board on the big screen. Players report from their phones, or you enter results at the table.
  7. Finish round, Pair next round — and finally Finish tournament. If it is a public Swiss event, the ratings are then calculated.
No player needs an account to follow along. Pairings, standings and the round board are visible to everyone — including on the phone at the table.

1. Account and club

The account

Create an account at Create an account with email and password, or sign in with Google, Facebook or Discord. With email you must click the link in the confirmation mail before the account is active. If you later sign in with another provider on the same email, you land on the same account.

The club

Go to Create club, enter the club's name, and tap Create the club. You become the club's administrator. An account can own one club but be a member of several.

A club can hold club tournaments right away. To announce public events that anyone can find and join, the club must first be approved: fill in Become an organizer and tap Send application. The platform replies, and until then you can hold club nights as before.

Helpers and roles

Under the club's Roles tab you find an invitation code. Whoever enters the code becomes a Scorekeeper and can enter results. From there you can raise the role:

  • Administrator — everything, including the club's settings and roles.
  • Tournament administrator — creates and runs tournaments, enters results and settles disputes.
  • Judge — enters results and settles disputes.
  • Scorekeeper — enters results.
  • Member — plays along and sees the club's tournaments.

Ordinary players do not need the code. Make the club visible under Settings, and they can find it under Find a club and ask to join — you approve them under Members.

Roles for a single night are set on Player list with the Roles button next to the player: Player (default — only players are paired), Tournament organizer (runs this tournament only) and Streamer (sees the Production tab with stream views for OBS and all decklists, but cannot change anything). One person can have several roles. If a player loses the Player role mid-tournament, they drop from the next round.

2. Create the tournament

Tap Create tournament. A name is all it takes — the rest has sensible defaults: Swiss, best of 3, 50 minutes per round, number of rounds from the size of the field, and Chaos Orb flip on draws. What is worth knowing:

  • Who is the tournament for? A club tournament is only seen by the club's members, and those you enter are added to the member list. A public event can be found and joined by anyone — guests play along without becoming members.
  • Draft or open. As a draft only the tournament staff sees it while you prepare prizes and description. Open registration when you are ready — or create it open right away.
  • Format. Swiss is the default: everyone plays the same number of rounds against opponents on the same points. Group stage + playoffs draws the players at random into groups where everyone plays everyone, and the best from each group advance to a playoff — no. 1 meets no. 2 from another group, so two from the same group can meet no earlier than the final. You choose the number of groups, how many advance, and the playoff size; if it does not add up, the playoffs are filled with the best of the next ("best no. 3"). The app recommends a setup from the number of players — press Use recommendation.
  • Number of Swiss rounds is set automatically: 4 players give 2 rounds, 5–8 give 3, 9–16 give 4. Turn the automation off if the night should be shorter.
  • Top Cut — Top 4, 8 or 16 advance to playoffs after Swiss. The cut line is shown in the standings.
  • Drawn matches. With Chaos Orb flip a tied game score is settled with a flip, so every match has a winner. Choose Draws allowed if you would rather share the points.
  • Confirming results. Turned on, the opponent must confirm before a result counts; a disagreement becomes a dispute that you settle. Turned off, the first report counts right away — fastest on a night where you know each other.
  • Round timer in the Top Cut. By default the Top Cut is played without a clock — matches must have a winner. Turn on The Top Cut is also played with a round timer under Tournament info if the Top Cut rounds should get the same clock as the Swiss rounds.
  • Max players — if more turn up than there are tables for, the rest go on a waitlist and move in if someone withdraws.

Everything can be changed until the start. During play the match format, draw policy and max. players are locked — the rest can still be edited under Tournament info.

3. Before the night

The players

Under Player list you enter the names. Type a name and tap New player — if the club knows the player from earlier nights, they are suggested, so history and rating follow along. If you have the names in a spreadsheet or a message, tap Paste a list: one name per line, up to 500, numbering is removed for you.

Players with an account can also register themselves with Register me while registration is open. If the field is full, they go on the waitlist.

The listing

Under Tournament info you edit time, venue, entry fee and description, write Prizes per place, upload an icon and photos from the night, and set a Twitch or YouTube address if the night is streamed. Write an update when there is news — for example that round 3 is delayed.

Share the tournament gives a link and a QR code for the listing. A public event can be shared on Facebook with a ready-made post; a club tournament can only be opened by members.

Raffle

Under Raffle you set up prizes in advance — a booster, a playmat — and draw the winner at random among the players in the field when the time comes. Choose whether the same player may win more than once.

4. On the night

Arrival and check-in

Tap Open check-in and tick players off with Present as they arrive. Easier: open Arrival QR from the player list, tap Print, and hang it by the door. Players scan, find themselves on the list, tap That's me — and are checked in. Their matches are then their own, and they can report themselves.

Players who are not checked in drop out of the field when you start — and the seat goes to the next on the waitlist.

Start and rounds

Tap Start and pair round 1. Swiss needs at least 4 players. The round is shown under Current round, and the Round board is made for the big screen: pairings, table numbers and a round timer that only you control with Start, Pause and Reset — every screen shows the same time, the players' phones too. Once a round is paired, the app offers to start the clock — if you don't within two minutes, it starts by itself. When time is up, the clock keeps counting into the negative and stops by itself once the last result of the round is in. The board updates itself.

The app does the pairing itself: players on the same points meet, nobody meets the same opponent twice, and with an odd field the lowest player who has not had a bye sits out. Within a points group it is a draw of lots — neither table number nor standing decides who meets whom, and the lots are drawn anew every round. If a rule has to bend, e.g. a player paired down against the group below, it shows as a note when the round is paired and in the tournament Log.

Players with an account and notifications turned on get a message on their phone when they are paired — even when the app is closed. You do not have to do anything for it.

Results

Players report themselves: they open the match from Current round and tap the score. If the tournament has confirmation turned on, the opponent taps Confirm — or That's not right, and then you settle the match. You can always enter at the table instead: every match on Current round has buttons for all legal scores, orb flip and No-show.

Every decided match shows its match time — from the round clock was started until the result came in — so you can see which tables are slowing the evening down.

When all matches are decided, tap Finish round and then Pair next round. After the last Swiss round the button reads Start Top 8 (or 4/16), and the playoffs are paired round by round with the winners until the final is played.

Group stage

In a group stage, Start and draw the groups draws the groups at random among those present. You can swap and move players before you press Lay out the matches, which lays out all the group's matches at once — without table numbers and without the clock starting by itself. The players agree among themselves when to play and report the results from Current round; you can always enter results at the table. The tables are under Standings, one per group, with the line under the places that advance and a list of the best of the next. On equal points, head-to-head decides, then GW%, OGW% and OMW%.

A group tournament is played to a deadline instead of a clock. When the matches are laid out, the round gets a deadline from the settings — by default three weeks for the group stage and one week per knockout round — and it is shown on the round board and under Group stage. You can move it with Move the deadline. If the deadline has passed and matches are missing, the action panel says so, and you decide them yourself. The knockout matches are arranged in the match room just like the group stage.

When every match is decided, press Finish the group stage and then Start playoffs. If a player goes home mid-group-stage, press Drops — the opponents in the unplayed matches are awarded the win, and the played results stand. Latecomers cannot be added to a group stage: cancel round 1, add the player and start again — the groups are then redrawn. If you choose Swiss within the group instead of round robin, a fixed number of rounds is paired within each group, the way Swiss rounds usually are.

If the group-stage matches are played online, the match room has three more panels: When are you playing?, where the players suggest times and say yes or no to each other's — the agreed time is on the match card and under Current round; Are you streaming the match?, where they set the address of their Twitch or YouTube stream, which then also shows under the tournament's Stream tab; and Messages, which only the two players and you can read. The opponent gets a message on their phone when something happens.

Between rounds

Once the round is completed you can press Break screen on the board: enter how many minutes until the next round and a message to the room — e.g. where the food is, or when the Top Cut starts. Press Turn the break screen on, and the board shows a countdown, the message, the top of the standings and a QR code for the tournament. It turns itself off when you pair the next round — or with Turn the break screen off.

Along the way

  • A player goes home: tap Drop next to the player in the standings or the player list. The rest of the night is paired without them.
  • A player arrives late: only while round 1 is running. If someone has a bye, enter the player with Give the bye player an opponent under Current round — the bye becomes a match, and the rest of the round stands. Otherwise use Enter a late arrival with a loss: the player gets 0 points in round 1 and joins from round 2. Once round 1 is completed, the door is closed.
  • Someone tapped That's me on the wrong player: tap Unlink the account next to the player before any match is played.

5. After the night

Tap Finish tournament when the final is played — or when the planned rounds are done. The winner of the night is at the top, and the tournament sits under Past events with standings and rounds.

Only public Swiss events count towards the players' rating. Club nights and group stages are played for the standings and the fun — the results appear in the players' history but do not move the rating. It is shown under Tournament info on every tournament.

If a result has to be corrected afterwards, tap Reopen. That rolls back the night's ratings; correct the result in the match, and tap Finish tournament again. Everything that happened is in the tournament's Log, newest first.

6. What the players see

  • Without login: tournaments, pairings, standings and the round board. A club tournament is only seen by the club's members.
  • With login: Register me, I'm here at check-in, their own match with Open match room, nickname and deck photo on their registration, and their own profile with rating and history.
  • The History tab: opponents and outcomes round by round and a curve of the standing after each round — one player at a time. Everyone can see it; players who are logged in land on their own.
  • The deck list: the player pastes their deck as text under their registration, the cards are looked up on Scryfall, and the deck is shown as a picture anyone in the tournament can open — also afterwards from the profile. The list needs no approval; "Deck photos" in the settings holds back both photos and lists until the cut.
  • On their profile they can turn on Notifications and get a message when they are paired. On iPhone the app must first be on the Home Screen.
  • The app can be added to the Home Screen like an app and updates itself when a new version arrives.

The whole player's path — account, registration, match room, deck and profile — is in the guide for players. Send it to newcomers in the club.

7. If something goes wrong

  • The round was paired wrongly: Cancel the round under Current round. The pairings and the round's results are deleted, and the round can be paired again. For round 1, registration reopens so the field can be corrected.
  • A result was entered wrongly: open the match and tap Correct result. The correction is logged next to the original, and the standings follow.
  • The tournament should not have existed: Delete the tournament at the bottom of Tournament info. If the night has been played, matches, standings and log disappear and the ratings are rolled back — better to leave it.
  • Completely stuck: under the club's Settings you can tap Ask the platform for help. The platform's administrator can then look into the club until you close the access again — otherwise the platform has no access to your nights.
If something is missing here, write to us — or mention it in your club's updates. The guide is written for the app as it runs right now.
Der opstod en uventet fejl. Genindlæs 🗙