From the first account to the winner of the night: how to run a club night with ManaLadder. Buttons are in bold, exactly as they appear in the app.
Create an account at Create an account with email and password, or sign in with Google, Facebook or Discord. With email you must click the link in the confirmation mail before the account is active. If you later sign in with another provider on the same email, you land on the same account.
Go to Create club, enter the club's name, and tap Create the club. You become the club's administrator. An account can own one club but be a member of several.
A club can hold club tournaments right away. To announce public events that anyone can find and join, the club must first be approved: fill in Become an organizer and tap Send application. The platform replies, and until then you can hold club nights as before.
Under the club's Roles tab you find an invitation code. Whoever enters the code becomes a Scorekeeper and can enter results. From there you can raise the role:
Ordinary players do not need the code. Make the club visible under Settings, and they can find it under Find a club and ask to join — you approve them under Members.
Roles for a single night are set on Player list with the Roles button next to the player: Player (default — only players are paired), Tournament organizer (runs this tournament only) and Streamer (sees the Production tab with stream views for OBS and all decklists, but cannot change anything). One person can have several roles. If a player loses the Player role mid-tournament, they drop from the next round.
Tap Create tournament. A name is all it takes — the rest has sensible defaults: Swiss, best of 3, 50 minutes per round, number of rounds from the size of the field, and Chaos Orb flip on draws. What is worth knowing:
Everything can be changed until the start. During play the match format, draw policy and max. players are locked — the rest can still be edited under Tournament info.
Under Player list you enter the names. Type a name and tap New player — if the club knows the player from earlier nights, they are suggested, so history and rating follow along. If you have the names in a spreadsheet or a message, tap Paste a list: one name per line, up to 500, numbering is removed for you.
Players with an account can also register themselves with Register me while registration is open. If the field is full, they go on the waitlist.
Under Tournament info you edit time, venue, entry fee and description, write Prizes per place, upload an icon and photos from the night, and set a Twitch or YouTube address if the night is streamed. Write an update when there is news — for example that round 3 is delayed.
Share the tournament gives a link and a QR code for the listing. A public event can be shared on Facebook with a ready-made post; a club tournament can only be opened by members.
Under Raffle you set up prizes in advance — a booster, a playmat — and draw the winner at random among the players in the field when the time comes. Choose whether the same player may win more than once.
Tap Open check-in and tick players off with Present as they arrive. Easier: open Arrival QR from the player list, tap Print, and hang it by the door. Players scan, find themselves on the list, tap That's me — and are checked in. Their matches are then their own, and they can report themselves.
Players who are not checked in drop out of the field when you start — and the seat goes to the next on the waitlist.
Tap Start and pair round 1. Swiss needs at least 4 players. The round is shown under Current round, and the Round board is made for the big screen: pairings, table numbers and a round timer that only you control with Start, Pause and Reset — every screen shows the same time, the players' phones too. Once a round is paired, the app offers to start the clock — if you don't within two minutes, it starts by itself. When time is up, the clock keeps counting into the negative and stops by itself once the last result of the round is in. The board updates itself.
The app does the pairing itself: players on the same points meet, nobody meets the same opponent twice, and with an odd field the lowest player who has not had a bye sits out. Within a points group it is a draw of lots — neither table number nor standing decides who meets whom, and the lots are drawn anew every round. If a rule has to bend, e.g. a player paired down against the group below, it shows as a note when the round is paired and in the tournament Log.
Players with an account and notifications turned on get a message on their phone when they are paired — even when the app is closed. You do not have to do anything for it.
Players report themselves: they open the match from Current round and tap the score. If the tournament has confirmation turned on, the opponent taps Confirm — or That's not right, and then you settle the match. You can always enter at the table instead: every match on Current round has buttons for all legal scores, orb flip and No-show.
Every decided match shows its match time — from the round clock was started until the result came in — so you can see which tables are slowing the evening down.
When all matches are decided, tap Finish round and then Pair next round. After the last Swiss round the button reads Start Top 8 (or 4/16), and the playoffs are paired round by round with the winners until the final is played.
In a group stage, Start and draw the groups draws the groups at random among those present. You can swap and move players before you press Lay out the matches, which lays out all the group's matches at once — without table numbers and without the clock starting by itself. The players agree among themselves when to play and report the results from Current round; you can always enter results at the table. The tables are under Standings, one per group, with the line under the places that advance and a list of the best of the next. On equal points, head-to-head decides, then GW%, OGW% and OMW%.
A group tournament is played to a deadline instead of a clock. When the matches are laid out, the round gets a deadline from the settings — by default three weeks for the group stage and one week per knockout round — and it is shown on the round board and under Group stage. You can move it with Move the deadline. If the deadline has passed and matches are missing, the action panel says so, and you decide them yourself. The knockout matches are arranged in the match room just like the group stage.
When every match is decided, press Finish the group stage and then Start playoffs. If a player goes home mid-group-stage, press Drops — the opponents in the unplayed matches are awarded the win, and the played results stand. Latecomers cannot be added to a group stage: cancel round 1, add the player and start again — the groups are then redrawn. If you choose Swiss within the group instead of round robin, a fixed number of rounds is paired within each group, the way Swiss rounds usually are.
If the group-stage matches are played online, the match room has three more panels: When are you playing?, where the players suggest times and say yes or no to each other's — the agreed time is on the match card and under Current round; Are you streaming the match?, where they set the address of their Twitch or YouTube stream, which then also shows under the tournament's Stream tab; and Messages, which only the two players and you can read. The opponent gets a message on their phone when something happens.
Once the round is completed you can press Break screen on the board: enter how many minutes until the next round and a message to the room — e.g. where the food is, or when the Top Cut starts. Press Turn the break screen on, and the board shows a countdown, the message, the top of the standings and a QR code for the tournament. It turns itself off when you pair the next round — or with Turn the break screen off.
Tap Finish tournament when the final is played — or when the planned rounds are done. The winner of the night is at the top, and the tournament sits under Past events with standings and rounds.
Only public Swiss events count towards the players' rating. Club nights and group stages are played for the standings and the fun — the results appear in the players' history but do not move the rating. It is shown under Tournament info on every tournament.
If a result has to be corrected afterwards, tap Reopen. That rolls back the night's ratings; correct the result in the match, and tap Finish tournament again. Everything that happened is in the tournament's Log, newest first.
The whole player's path — account, registration, match room, deck and profile — is in the guide for players. Send it to newcomers in the club.